I have a gameobject in my unity editor.
It only has one component, which adds an "editor preview" as child-object.
The child object has `.hideFlags = HideFlags.NotEditable | HideFlags.DontSave | HideFlags.HideInHierarchy | HideFlags.HideInHierarchy;` set.
### Problem
My object is not selectable in the scene view.
Can I do something like "AddSelectionCollider()" ??
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